Mike Flanagan – Way Too Indie http://waytooindie.com Independent film and music reviews Fri, 02 Dec 2016 17:34:42 +0000 en-US hourly 1 Way Too Indiecast is the official podcast of WayTooIndie.com. Our film critics grip and gush about the latest indie movies and sometimes even mainstream ones. Find all of our reviews, podcasts, news, at www.waytooindie.com Mike Flanagan – Way Too Indie yes Mike Flanagan – Way Too Indie dustin@waytooindie.com dustin@waytooindie.com (Mike Flanagan – Way Too Indie) The Official Podcast of Way Too Indie Mike Flanagan – Way Too Indie http://s3-us-west-2.amazonaws.com/waytooindie/podcast-album-art.jpg http://waytooindie.com Mike Flanagan and Kate Siegel on ‘Hush’ and Making a Film in Secret http://waytooindie.com/interview/mike-flanagan-and-kate-siegel-on-hush-and-making-a-film-in-secret/ http://waytooindie.com/interview/mike-flanagan-and-kate-siegel-on-hush-and-making-a-film-in-secret/#comments Thu, 07 Apr 2016 13:10:39 +0000 http://waytooindie.com/?p=44632 We talk to Mike Flanagan and Kate Siegel about their horror film 'Hush.']]>

In a short amount of time, Mike Flanagan has become one of the most prolific directors working in horror today. After releasing his micro-budget debut feature Absentia in 2011, he followed it up with Oculus in 2013, which went on to get a wide theatrical release. Since then, Flanagan has been hard at work, and he now has not one, not two, but three films slated to come out this year: his passion project Before I Wake, the sequel to the 2014 genre hit Ouija, and Hush, a slick, low-budget horror film he made in secret. In fact, no one even knew of its existence until editing was completed.

The reason for Hush’s secrecy has to do with its approach, which some might consider radical for a horror film aimed towards mainstream audiences. The film takes place over one night at the secluded home of Maddie (Kate Siegel), a deaf-mute author working on her latest novel. Her house is a gorgeous cabin in the woods, but she soon finds herself trapped when a serial killer (John Gallagher Jr.) shows up at her door hoping to make her his next victim. Because Maddie can’t speak the majority of Hush has no dialogue, and the film plays out as a wordless game of cat and mouse between Maddie and her stalker.

With a slim runtime and minimal plot, Hush is a lean, effective, and fun little horror movie. Fans of home invasion films like The Strangers will find plenty to enjoy here, with Flanagan’s efficient direction and editing keeping the tension up thanks to the incredibly tight screenplay (written by both Flanagan and Siegel). In advance of its worldwide release on Netflix, I spoke to Mike Flanagan and Kate Siegel about why the film’s production was so secretive, the challenges of doing a film with little dialogue, and why we should all be excited for Ouija 2.

Hush comes out Friday, April 8th on Netflix.

This film appeared to have come out of nowhere. How did the ball get rolling on this production?

Mike: [Kate and I] had gone out to dinner and were talking about movies we really liked, and the kinds of movies that we wanted to make. We both talked about our mutual admiration for Wait Until Dark and high concept thrillers like that. For years, I’ve wanted to do a movie without dialogue, or mostly without dialogue because I thought it would be a really cool challenge. So we had pretty much figured out what we wanted to do with this at that meal, like before dessert showed up.

I then went to [producers] Jason Blum and Trevor Macy who I had worked with before and pitched them. I said I really want to do this but I think it could be really awesome or it could be a disaster and they kind of agreed. They were nervous about it, so we didn’t tell anybody about it because we didn’t know how it was going come out. If we did kind of announce the movie early, there was a fear that a studio would want to get involved, and they would show up and start messing with it. They’d be like, “Does she have to be deaf?” or “Can’t there be some dialogue throughout this middle section?”

Kate: Or “Can everyone be a teenager?”

Mike: You never know how many different ways this can go bad, so that was another reason why we didn’t want to tell anybody about it. So we wrote the movie in secret, and we shot it without telling anybody what we were doing. We shot it really fast, a three-week shoot, cut it really quickly back in LA, and then looked at the film and said: “I think this is working, now we can start telling people about it!”

This feels like a little bit of a departure compared to Absentia and Oculus. Those films dealt with characters pitted against supernatural forces, but this film is grounded in reality. What made you want to go down this route for your next film?

Mike: I’m certainly not eager to repeat myself as a rule, and I thought this film was going to be a challenge for me on a number of levels. Even just removing dialogue takes away half of your storytelling tools, and I love the pressure of that. For me, it’s about character and suspense, and I think that can be achieved with or without supernatural elements. So there was nothing about it that felt like a departure for me, except for the dialogue angle. That felt like the biggest stretch to me, especially since my earlier movies were, like, 95% dialogue. Letting go of that crutch was really exciting, but also really scary. And I know it’s really tough for Kate too because that’s kind of half of your toolkit as an actor. She was going through the same thing I was.

Kate: At the first glance you think “Great! I don’t have to learn any lines,” but once you get in the intense circumstances, you realize that you can’t make any noise. And you can’t listen, which is what acting really is about. It took away these two things that are the majority of acting. It was very frustrating, but they say when you put a lot of restrictions on creativity often times it will grow to fit the space. You ever see those square watermelons that will grow in a box? It was a lot like that, where at first it was like “This is so uncomfortable!” but then when I watched the movie it ends up feeling like it really pushed my limits in a way that feels successful.

Did you always see yourself playing Maddie?

Kate: Yeah. In the writing stage, I was making jokes like “I don’t want to learn any lines. I hate hearing myself talk on camera,” and whatever insecure, accurate things were coming out of me at the moment. And so because it was such a private, secret project, part of it was, “If we keep this under a certain budget and under the radar then I can probably play Maddie.” One of the thoughts was that, if the studio got their hands on it, then the very first thing they would have done is replace me. I had the support of Mike, Jason, and Trevor in my performance, so they kind of protected me from the Hollywood machine who would have given this role to…

Mike: They would have quadrupled the budget and tried to bring in somebody with a certain amount of foreign sales value.

Kate: I’ll always be grateful for Jason and Trevor for supporting me in the face of people who asked them to do that.

Because there’s no dialogue, you also need to have much more physicality in front of the camera with your performance.

Kate: There were things I loved about it and things that were very frustrating. I learned a lot about acting in the course of this whole movie. With Maddie, who isolates herself and is isolated from the world, you would think that would cause her to be closed in. But there’s something about sign language that is so communicative with the body that kept her so open to the camera. I developed a real intimacy with the camera because it was the only thing I could really listen to and focus on. So where I think there was a certain amount of trepidation and fear in my earlier work about the camera who sees deep in your soul, that’s right in your face in your emotional world, through Hush I learned how to make the camera my best observer and my most trusting friend. That’s something I will take into future projects, knowing that the camera is there to support and trust as opposed to judge and watch.

This is such a lean movie, there’s no fat whatsoever. How important was it in the writing stage to structure things?

Mike: Very important, especially for a movie like this. Our initial outline had it beaten down almost by the minute, where we were like “We know we need the sliding glass door to open by minute 15.” It’s an 83-page script, it’s pretty much a page a minute of a very dense, very weird read. Kate said it reads like a novella more than a script.

Kate: Because you’re getting a lot of internal cues about how the characters are feeling, a lot of cues about what the house looks like, and what you’re seeing at any given moment, which generally speaking you don’t do in a script.

Mike: For this we had to choreograph it on the page. We had to have the layout of the house on the page, [because] we needed to know that house intimately while we were writing.

Kate: As my first feature script it was a boot camp. There’s no room for full dialogue scenes or a lot of exposition to eat up some time before the killer shows up. It was throwing me into the deep end and being like “these are the bones of how you make a narrative story,” and Mike was really generous with his knowledge.

Mike: There’s this thing that happens all the time with young writers where you overwrite dialogue. It’s because you want to get these story points out, but you want it to be conversational. And almost without fail, you can identify a young writer based on how much dialogue they put into the script, how circular the conversations are, and how long it takes to get to the relevant information. The more experienced a writer is, the less important it is to focus on the conversation and the more important it is to get the information out in the most efficient, artistic way possible. And with a script like this it couldn’t really be overwritten, so there was no opportunity for that. This was all about choreography and sound design, which was also scripted. There’s a ton of information about what we wanted the sound design to be in the script.

Kate: The other dialogue scene came in about draft two or three, where we really needed to step away from Maddie for a second.

Did earlier iterations of the script have no dialogue whatsoever?

Mike: There was something really attractive right away about doing a movie with no dialogue. I thought that would have been so fun.

Kate: And in black and white.

Mike: Yeah! We did talk about a black and white version of this.

Kate: We started so artsy.

Mike: It turned out that having no dialogue is not really feasible.

Kate: Or fun to watch. It’s interesting artistically but it’s not exciting.

Mike: There was certain information about who Maddie was and about her situation that, we realized early on, someone needed to say. It would take us five or six pages to get that information out using strictly visual cues, and we just needed someone to say it to set the table so we could pull the dialogue out and let the tension of the movie play out.

Kate: It’s also super cool because part of what Maddie’s deafness and muteness does is bring you into her perspective, and why it’s so specifically terrifying to have this happen to her. And so let’s say when [the other dialogue scene] shows up 60 minutes in, it’s such a weird feeling, and the reason it feels weird is because we haven’t heard anybody talk for about 40 minutes. I love that because it is weird, and when we cut back to Maddie you’re more familiar with what she’s missing out on.

Mike, you edit all of your films. Tell me about your editing process.

Mike: It’s pretty much the same on all of them. I get dailies on set and I’ve got Avid Media Composer on my laptop, so I will do rough cuts and assemblies on set at the monitor in between set ups. I tend to construct the coverage for a scene based on what I need for an edit. There’s really nothing else. I’ve heard my assistant editors describe my footage when it comes in as being like Ikea furniture, in that everything fits together in a specific way and there’s nothing left over. That can be really scary to me, and to a studio in particular because they look at it and say there’s no option to change this. It kind of is what it is, which is one of the only ways you can accomplish [shooting] a movie like Hush in 18 days. It has to be very specific and surgical.

I’m really lucky that they let me keep editing my stuff. It doesn’t happen for everybody, and it almost didn’t happen for me. They weren’t going to let me edit Oculus at first, and I had to actually show them what I wanted to do with it because the editor they hired wasn’t getting it. He was having that Ikea furniture panic where he was saying “I don’t see how this fits.” I had to sit down and actually edit and show them how it works, and they let me do it. But yeah, I think the writing process and everything I do on set are designed to serve me as an editor.

This is a crazy year for you, with three of your movies coming out in 2016. Tell me about Ouija 2, because I was surprised when I heard you were working on a franchise film.

Mike: Everybody was. I was. The thing with Ouija 2 was, it’s through Blumhouse, and I’ve worked with those guys a bunch now. So when they first brought it up to me, my gut reaction was “No way.” Then they said I can do whatever I want and I said, “Really?” I didn’t believe it, so I kind of tentatively moved forward with it, feeling like at any moment they would swoop in and stop me from doing what I wanted to do and then I could just gracefully step away from the movie. But it was irresistible, this idea that I could just do whatever.

So I got to do something really cool that I can’t talk about too much, although I know Blum and everyone’s so happy with the movie they’re going to be screening it for critics well before the release, which is really surprising. We got to do something really unique and unexpected. I think you can pretty much let go of the first movie. Mike Fimognari, who’s been kind of my regular DP, and I got to do things visually on this movie that we never thought we could get away with. So it’s actually a pretty cool and ambitious little movie that I think is hopefully going to really surprise people and defy the expectations that the first movie established.

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Oculus http://waytooindie.com/review/movie/oculus/ http://waytooindie.com/review/movie/oculus/#respond Mon, 30 Nov -0001 00:00:00 +0000 http://waytooindie.com/?p=19854 Don't be fooled by Paranormal Activity and Insidious getting mentioned in the marketing for Oculus. While those films (or, more specifically, their franchises) are about big jolts and loud noises, Oculus surprisingly goes for a more subdued and unsettling approach. Mike Flanagan, the director of Absentia, returns with a feature length adaptation of his short film. In both films, Flanagan separates himself from other American horror filmmakers by his focus on character and story. Absentia and Oculus start out with people confronting personal tragedies, and after fully establishing his characters Flanagan injects a kind of demonic folklore more inspired by horror literature than films. This strategy isn't exactly brimming with originality, but the combination of these different influences create a result that's more refreshing and unnerving than most horror films hitting the multiplex.]]>

Don’t be fooled by Paranormal Activity and Insidious getting mentioned in the marketing for Oculus. While those films (or, more specifically, their franchises) are about big jolts and loud noises, Oculus surprisingly goes for a more subdued and unsettling approach. Mike Flanagan, the director of Absentia, returns with a feature-length adaptation of his short film. In both films, Flanagan separates himself from other American horror filmmakers by his focus on character and story. Absentia and Oculus start out with people confronting personal tragedies and, after fully establishing his characters, Flanagan injects a kind of demonic folklore more inspired by horror literature than films. This strategy isn’t exactly brimming with originality, but the combination of these different influences create a result that’s more refreshing and unnerving than most  horror films hitting the multiplex.

Kaylie (Karen Gillan) and Tim (Brenton Thwaites) lost both of their parents 11 years ago. Having both gone insane, their father (Rory Cochrane) shot and killed their mother (Katee Sackhoff) shortly before Tim allegedly killed their father in self-defense. At age 21, Tim is finally released from psychiatric care when his doctor declares him fit to re-enter society. Kaylie, now 23, has spent the years hunting down what she believes is the real killer of their parents: an antique mirror their father bought when they moved into their childhood home. Just as Tim is released, Kaylie finally finds the mirror and convinces him to help prove the mirror’s evil nature before they “kill it” for good.

Oculus indie movie

Oculus’ first half is ambiguous around the mirror itself, which seems pointless. If the mirror wasn’t evil there would be no movie, but the point of this ambiguity isn’t to question the mirror. Flanagan and co-writer Jeff Howard are showing how the truth is relative according to each person. Tim argues Kaylie’s claims about the mirror, referred to as The Lasser Glass, by bringing up everything he learned from his years in therapy. These arguments are used to show flashbacks (the film cross-cuts between present day and 11 years earlier, where we see exactly what happened to Tim & Kaylie) where the story is shown in a different, more rational light. These scenes feel drawn out and useless at first, but Flanagan and Howard’s screenplay is much smarter than it appears.

These moments plant the seed of questioning what’s real, and once a certain truth is established, Flanagan finally lets things fly off the handle. Much like the titular hotel room in 1408, the mirror’s power comes from distorting what people see. As the mirror’s strength grows, all trust is lost, and the idea of losing one’s grip on reality provides the film’s biggest chills. At the same time, Flanagan and Howard find an ingenious way to merge the flashbacks into present day, creating a kind of controlled chaos anchored by Flanagan’s excellent editing.

The final act’s disorientation effect is exciting to watch unfold, even if it comes at the cost of ending things on a rather anticlimactic note. Oculus is one of the rare psychological horrors that perfectly fits the description. It’s the rare kind of modern horror film that’s more about lingering in the mind long after the lights come on than providing quick, forgettable jolts. Horror fans shouldn’t miss Oculus; films as creepy as this one don’t come along too often.

Oculus trailer

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Trailer: Oculus http://waytooindie.com/news/trailer-oculus/ http://waytooindie.com/news/trailer-oculus/#respond Mon, 30 Nov -0001 00:00:00 +0000 http://waytooindie.com/?p=19715 Are you ready to be freaked out by a mirror? Mike Flanagan’s horror film Oculus is about an antique mirror that supposedly possesses people into committing murder. Two siblings attempt to prove the mirror is at fault for their parents tragic death more than a decade ago. Our own CJ Prince caught Oculus at its […]]]>

Are you ready to be freaked out by a mirror? Mike Flanagan’s horror film Oculus is about an antique mirror that supposedly possesses people into committing murder. Two siblings attempt to prove the mirror is at fault for their parents tragic death more than a decade ago. Our own CJ Prince caught Oculus at its premiere at TIFF last year and praised it for the originality and unsettling screenplay.

Oculus will be in theaters this Friday (April 11th). Read our interview with the director Mike Flanagan about the film.

Watch Oculus trailer

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Interview: Mike Flanagan of Oculus http://waytooindie.com/interview/interview-mike-flanagan-oculus/ http://waytooindie.com/interview/interview-mike-flanagan-oculus/#respond Mon, 30 Nov -0001 00:00:00 +0000 http://waytooindie.com/?p=14546 Last Sunday TIFF’s Midnight Madness program unveiled the world premiere of Oculus. Mike Flanagan, whose last film Absentia was a great understated horror film, finds himself working with a bigger budget and cast this time around, including Doctor Who’s Karen Gillan and Battlestar Galactica’s Katee Sackhoff. The story, much like Absentia, deals with an ancient […]]]>

Last Sunday TIFF’s Midnight Madness program unveiled the world premiere of Oculus. Mike Flanagan, whose last film Absentia was a great understated horror film, finds himself working with a bigger budget and cast this time around, including Doctor Who’s Karen Gillan and Battlestar Galactica’s Katee Sackhoff.

The story, much like Absentia, deals with an ancient evil. This time it’s a mirror that has a history of destroying its owners over several centuries. Gillian plays Kaylie, who is convinced her parents died as a result of the mirror, who teams up with her skeptical brother (Brenton Thwaites) to destroy the mirror once and for all.

Oculus is a rare sight in American horror today. It’s original, and it knows the power of telling an excellent story. I was able to briefly chat with director Mike Flanagan the day after its premiere. He went over the origins of the film’s story, the troubles of finding the right location for his film, and why ancient evil terrifies him.

Oculus is currently seeking distribution, but at the moment it appears likely that it will strike a deal for a wide U.S. release in the near-future. The film will play once more at the Toronto International Film Festival this weekend. More information can be found here.

How’d the premiere go last night?
It was overwhelming. I think it went great. I was pretty overwhelmed all night so I don’t know for sure how it went, but it seemed really great. I’ve never had the experience of sitting in an audience and feeling like they were connecting to a movie so much. The enthusiasm of the Midnight Madness audience is always so high that it was awesome. I don’t know if I’ll ever have [that kind of screening] again.

You originally made Oculus into a short film several years ago, but when did you originally come up with the idea for the mirror and story itself?
I think it was in 2003. A buddy of mine [Jeff Seidman] and I were talking about how reflections aren’t ever accurate. Every mirror has its flaws, and what we perceive as reality along with our own mental images are backwards. I was really fascinated by the idea that we’re very quick to accept something as reality that isn’t. There’s also the Jewish custom of covering mirrors after someone dies so the spirit can’t come back into the world, and looking at them as a gateway terrified me. It was something that I didn’t think had really been explored very much within the genre. A tiny handful of movies had dealt with mirrors so I thought “Let’s try to do something a little different.”

>Oculus is, for the most part, in a single location (the original short took place entirely in one location as well). Did you keep the single location for practical reasons, or was it what you had in mind when adapting the story into a feature?
There’s certainly a budgetary concern, but I really like contained horror films like The Thing. Once you establish a location everybody gets comfortable, and that means you can deal with the tension and characters and not have to worry. Every time you change the location in a movie everybody has to reset a little bit. Doing contained horror is really exciting to me anyway, and for this movie in particular we didn’t have a lot of time or all the money in the world, so it also helped us practically. I can’t imagine the story working if we expanded our locations any further.

You planned Oculus as an anthology of short films originally. Do you still want to keep making more films about the Lasser Glass?
I would love to keep telling stories about this mirror. The beauty of having an artifact like this which has such a long history is that you can literally pick it up and put it anywhere. It’ll interact with people differently depending on who they are, and that gives me endless possibilities for writing. I think I could write about this mirror for the rest of my life, it’s too fun. We’ve called it a “portable Overlook Hotel” and I love that about it. I love that we can just pick this thing up and drop it in a whole other movie if we want to and see what happens.

Oculus horror movie

How was the location scouting process for the house, and how was working in Alabama for the shoot?
Alabama was actually wonderful to us. The Alabama film office was just phenomenal. We scouted for a week. It was really hard to find the house. We needed a house that was large enough to fit our crew, and we needed something we could completely empty out for the present storyline and re-furnish for [the flashbacks]. There was a lot of action that was specific to the geography to the house: upstairs, the landings. We’d find these houses that were 80% right and it was like “This will work for everything but this one critical scene” and we couldn’t let that go.

A family was living in [the house we chose], so we had to put them in a hotel. They were really funny. When they finally read the script [while we were shooting in the house] they got so uncomfortable that they asked us to come in afterward and do some kind of cleansing to their house. They were afraid we were going to leave residual spirit energy behind. We had to kind of assure them that the history of the mirror they read is completely made up, it’s just a fibreglass mirror we made. It was neat to see the family walking through the space after it was transformed and getting into it.

Watching Absentia and the Oculus short I noticed that your films have an element of folklore to them. There’s an established history, which makes things even scarier because of how much worse the stakes are for the characters. Is that something you personally find scary?
Absolutely. I think what a mythology does is it creates a sense of dread and expectation. I love dealing with things that have a history and a story to tell. Storytelling around the campfire kind of stuff. That has always scared me more than trying to dive into a story and be expected to kind of pick up and build your own mythology around what’s there. I also think that when you’re dealing with ancient evils there’s this impression that they’ve been around so long [the characters] aren’t going to win because someone would have by now. That scares me the most, when the characters are outmatched from the start. That was very true in Absentia, they never stood a chance. In this one what’s neat is that Kaylie has a plan that can work, she can actually pull this off. Pitting an ordinary young woman against an ancient evil is quite a fight.

In the first act Kaylie’s brother argues with her about the possibility that most of her theories about the mirror might be in her head. Were you hoping that viewers weren’t going to be sure what to believe at first, or did you want to establish the mirror as evil from the beginning?
We were hoping to have at least a little bit of ambiguity. I really enjoyed playing with that in Absentia. Being a scientist, and an avid fan of science, I love the idea that we don’t have to accept at face value what we’re shown. There could be all sorts of other explanations. That was a theme I loved doing in my last movie, but I think we give more answers in this one [than Absentia]. I wanted to sustain that [ambiguity] as long as I could.

What can you tell us about your new project Somnia?
Somnia is a passion project of mine. All of my movies have been leading up to that one. We have Katee Sackhoff back which is just amazing. She’s phenomenal, and I love working with her so much. The story is another kind of intense and emotional family story. The supernatural elements are very different this time because they’re centered around a little boy whose dreams, and eventually nightmares, manifest physically around him. It’s going to be the most challenging thing I’ve had to do so far visually. I think if we pull it off it’s going to be a really emotionally intense experience, and that excites me more than anything.

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TIFF 2013: The Green Inferno, The Sacrament, Canopy & Oculus http://waytooindie.com/news/tiff-2013-green-inferno-sacrament-canopy-oculus/ http://waytooindie.com/news/tiff-2013-green-inferno-sacrament-canopy-oculus/#respond Mon, 30 Nov -0001 00:00:00 +0000 http://waytooindie.com/?p=14507 The Green Inferno It seemed to be fate that I’d have a day devoted exclusively to genre films at TIFF. After the excellent reaction to Eli Roth’s The Green Inferno at its midnight screening, I caught up with it the next day. This time Roth decides to take on a subgenre of horror that hasn’t […]]]>

The Green Inferno

The Green Inferno movie

It seemed to be fate that I’d have a day devoted exclusively to genre films at TIFF. After the excellent reaction to Eli Roth’s The Green Inferno at its midnight screening, I caught up with it the next day. This time Roth decides to take on a subgenre of horror that hasn’t been touched in a while: cannibal horror. Fans of Cannibal Ferox or Cannibal Holocaust should know that Roth delivers and then some when it comes to the cannibal part of the subgenre’s name.

A group of activist students decide to fly from New York to the Peruvian Amazon and protest a corporation bulldozing a primitive tribe. Their plan is seemingly successful, but only because of their manipulating of a UN Ambassador’s daughter (Lorenza Izzo) to join the protest. On the way back their plane crashes in the forest, and soon enough they’re all kidnapped by the tribe they were protecting.

Roth has been known for his gory horror films, and The Green Inferno is by far his goriest one yet. The effects by KnB are too well-done, in that they can be downright disgusting at times. The second half of Inferno, where the cast tries to survive the tribe’s brutality, benefits from its focus on the nastiness. A few scenes are total howlers, and it wouldn’t surprise me if Roth made these with the midnight crowd in mind.

The ultraviolent second half can’t sustain the film though, and it’s more of a relief than anything considering how godawful everything before it is. Roth has assembled a cast of bad actors and bad accents, who all deliver bad dialogue. The inclusion of political commentary on activism is laughable too, but it’s not surprising since Roth has never been known for his depth. Fans of Cabin Fever and Hostel will love The Green Inferno as it has more unlikable characters getting brutally killed, but this proves that Roth can never live up to the hype he’s been building for himself over the years.

RATING: 5.6

The Sacrament

The Sacrament movie

It was interesting to follow up The Green Inferno with The Sacrament, Ti West’s new film which was actually produced and presented by Eli Roth. Roth introduced the film at its TIFF premiere, telling audiences who saw The Green Inferno to “delete” that movie from their memory before The Sacrament began (I was way ahead of Roth long before he said that). West is one of the few American horror directors working today who can actually make something scary, and he continues to prove that with his latest film. It’s a lesser work in comparison to the rest of his filmography, but it’s still a creepy little horror film that stays consistent with West’s work up to now.

The Sacrament is framed as a documentary by VICE Magazine. Opening with a text crawl that explains the term “immersionism” and how it relates to VICE, correspondent Sam (AJ Bowen) explains how his friend Patrick (Kentucker Audley) received a letter from his sister (Amy Seimetz) talking about a religious group she joined that moved from the US into an unnamed country. Patrick accepts her invitation to visit the compound, taking Sam and a cameraman (Joe Swanberg) along without telling them.

Ti West is clearly obsessed with Jonestown, and The Sacrament essentially is a Jonestown movie. I assume that legally he couldn’t adapt the true story, but he follows the basic facts of what happened in Guyana closely. The modern setting and use of a camera crew puts a spin on it, along with a few other dramatic liberties West takes, but for anyone who has heard of Jim Jones it will be very easy to know where things will go.

Amazingly The Sacrament still worked for me despite knowing everything that would happen. This is because the events at Jonestown are so horrifying that the first two acts are filled with dread at what’s about to come. West plays into that too, periodically dropping some moments in that show something is seriously wrong with the compound. Once cult leader Father (Gene Jones) shows up to do an interview with the documentary crew, The Sacrament begins firing on all cylinders. Jones is fantastic as Father, with the interview sequence showing just how charismatic and dangerous he is as a character.

Soon after the interview things begin taking a turn for the worse, making way for the intense and disturbing final act. With The Sacrament West intelligently uses the mockumentary (calling it found footage wouldn’t be entirely accurate, as West said himself at the Q&A) format, creating a realistic what-if scenario of Jonestown if it happened today. He also stages some seriously impressive sequences, using long takes and stationary shots to pull off some truly disturbing moments. The Sacrament might not quite be a breakout for West, as the concept might not fly with mainstream audiences, but it still establishes him as one of the only consistent horror filmmakers working today.

RATING: 7.1

Canopy

Canopy movie

Part of me wanted to describe The Sacrament as a minimalist film for its genre, but after seeing Aaron Wilson’s Canopy, Ti West’s film looks insanely busy in comparison. Running at just under 80 minutes, Canopy is a very simple feature that sometimes thrives off of its no frills approach.

In the jungles of Singapore during World War II, an Australian pilot (Khan Chittenden) crashes his plane. Waking up hanging from a tree, he stumbles around the jungle trying to avoid Japanese soldiers. He eventually runs into a Chinese resistance fighter (Tzu-Yi Mo) who is hiding in the jungle for the same reasons. From there the two of them team up by pure necessity, trying to escape without being spotted and killed.

The one thing everyone will mention about Canopy is its gorgeous technical work, and it deserves the praise. With approximately 6 or 7 words spoken in the film, the visuals and sound end up doing most of the heavy lifting. The locations are gorgeous, and cinematographer Stefan Duscio provides an abundance of gorgeous images in the jungle setting. As nice as the visuals are, the real winner here is the sound design. It’s obvious that a lot of care went into providing the soundtrack to Canopy, and the results can be heard. It’s completely immersive, and when Wilson decides to throw in a few expressionist sequences the visuals and sound work together quite well.

With all that said, Canopy‘s simplistic approach ends up being more of a detriment than a benefit to the film. As accomplished as the film is technically, the main relationship doesn’t feel natural in the slightest, and the whole thing feels very slight by the time the surprisingly abrupt ending comes around. Canopy functions as a good way for Wilson to establish himself as a talented director and craftsman, but there’s very little to go on other than his technical skills. Hopefully with a follow-up feature, Wilson can show that he can create some substance to match his style.

RATING: 6.5

Oculus

Oculus movie

My day ended at the World Premiere of Mike Flanagan’s Oculus. It was midnight, and the crowd was rowdy and ready to go once programmer Colin Geddes introduced the film. It was a bit of a surprise then that, other than some applause for a few sequences here and there, the crowd was dead silent through most of the film. That speaks to the power of Flanagan’s film, which is a terrific horror movie and the most entertaining film I’ve seen up to this point.

Kaylie (Karen Gillan) and Tim (Brenton Thwaites) are siblings who haven’t recovered from their parents deaths 11 years ago. Their father (Rory Cochrane) tortured and murdered their mother (Katee Sackhoff) before Tim shot and killed him in self-defense. The incident put Tim in a mental hospital for a decade, and the film starts with him getting released from psychiatric care at age 21. Kaylie tells him upon his release that she’s found the cause of their parents deaths: The Lasser Glass, a centuries-old mirror in their childhood home that supposedly drives its owners to harm themselves and others.

Kaylie and Tim bring the mirror back to their childhood home, with Kaylie setting up an elaborate plan to prove the mirror’s sinister influence and destroy it once and for all. Oculus, which was adapted from Flanagan’s short of the same title, ports over the same sequence from the original short almost word-for-word: A long, exposition-filled monologue explaining the mirror’s history along with all of its victims. This sequence, which is excellently done in both films, gets to the heart of what makes Mike Flanagan such a terrific horror director (Note: I’m a big fan of Flanagan’s past work, and I included his film Absentia on our Great Horror Films You Haven’t Seen feature). He knows the power of a good, well-developed backstory, and viewers will eat up the extensive history of the haunted mirror.

And for most of Oculus, the creep factor comes from discovering just how powerful the Lasser Glass mirror truly is. The mirror’s power is entirely through screwing around with people’s perception, and its manipulations are so extensive that by the end of the film it’s hard not to be freaked out.

Flanagan and Jeff Howard’s screenplay is a truly rare thing in the horror genre: It’s smart. The film crosscuts between Kaylie and Tim’s present-day battle with the Lasser glass and what happened to them as children. At first this seems like an odd choice, given that we’ve already been explained about what happened to their parents from the beginning, but by the final act it comes together in a truly effective way. Without giving away too much, the mirror’s distortion of perceptions eventually merges the two timelines in a way that’s so seamless it’s hard to notice exactly when the changes occurred. It’s an inventive way to change up the cross-cutting, and watching it in action makes for a truly admirable site. I can’t think of the last time a horror film used a single location so well, or had a structure so ambitious.

Admittedly there is a little bit of a cheese factor here, mainly with some ghosts that don’t have the same chilling impact as the scenes where people get tricked by the mirror, but it isn’t distracting enough to bring things down. Oculus is a truly rare horror film these days: one that’s truly original, with a great screenplay and some legitimately unsettling moments. It currently does not have distribution but it’s the best horror film I’ve seen this year, and I have a good feeling that it will stay on top at the end of 2013. In my write-up for Absentia I said that, with a bigger scale Flanagan might deliver something truly special. After seeing Oculus I’d say he delivered on that promise, and then some.

RATING: 7.5

Stay tuned for an interview with Mike Flanagan

Next up:

I start the day with Kelly Reichardt’s Night Moves before moving on to the follow-up from the director of Revanche and Jonathan Glazer’s Under the Skin. And oh yeah, I squeeze in some time for a little film playing here called Gravity.

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TIFF 2013: Midnight Madness program announced http://waytooindie.com/news/film-festival/tiff-2013-midnight-madness-program-announced/ http://waytooindie.com/news/film-festival/tiff-2013-midnight-madness-program-announced/#respond Mon, 30 Nov -0001 00:00:00 +0000 http://waytooindie.com/?p=13754 Another week, another batch of announcements from TIFF. This time it’s one of the fests’ staples, Midnight Madness. Celebrating its 25th anniversary this year, Midnight Madness has dedicated itself to premiering a different horror/comedy/sci-fi/fantasy/you-name-it film each night of the festival. And for its 25th anniversary, programmer Colin Geddes has made sure to pull out some […]]]>

Another week, another batch of announcements from TIFF. This time it’s one of the fests’ staples, Midnight Madness. Celebrating its 25th anniversary this year, Midnight Madness has dedicated itself to premiering a different horror/comedy/sci-fi/fantasy/you-name-it film each night of the festival. And for its 25th anniversary, programmer Colin Geddes has made sure to pull out some big guns.

The opening night film goes to All Cheerleaders Die, a film by Lucky McKee (May, The Woman) and Chris Silverston. Also joining the festivities is director Eli Roth, who is premiering his newest cannibal horror film The Green Inferno. Other TIFF and worldwide festival favourite Sion Sono (Cold Fish, Love Exposure) has also gotten a film in this year, the curiously-titled Why Don’t You Play In Hell?

Personally, the film I’m looking forward to the most is Mike Flanagan’s Oculus. Based off his short film, Flanagan has quietly proven himself to be a director to watch with his terrific film Absentia. His last film showed a lot of potential, and with a bigger budget and cast here’s hoping he can make something truly scary.

The rest of the line-up is below, but only 9 of the program’s 10 titles have been released as Geddes has been having trouble locking down one more film. We’ll give you the latest updates as they come in, and expect to see us cover TIFF later on this year.

Afflicted [Derek Lee and Clif Prowse] Canada/USA – World Premiere
Best friends Derek and Clif set out on a trip of a lifetime. Their plan: travel to the ends of the earth, see the world, and live life to the fullest. But the trip soon takes a dark and bloody turn. Just days in, one of the men shows signs of a mysterious affliction which gradually takes over his entire body and being. Now, thousands of miles from home, in a foreign land, they must race to uncover the source of his illness before it consumes him completely. Footage of their travels meant to document pleasant memories may now become evidence of one of the most shocking discoveries ever captured on film…and may be their only postcard home.

All Cheerleaders Die [Lucky McKee, Chris Sivertson] USA – World Premiere
When tragedy rocks Blackfoot High, rebellious outsider Mäddy Killian shocks the student body by joining the cheerleading squad. This decision drives a rift between Mäddy and her ex-girlfriend Leena Miller — a loner who claims to practice the dark arts. After a confrontation with the football team, Mäddy and her new cheerleader friends are sent on a supernatural roller coaster ride which leaves a path of destruction none of them may be able to escape.

Almost Human [Joe Begos] USA – World Premiere
Mark Fisher disappeared from his home in a brilliant flash of blue light almost two years ago. His friend Seth Hampton was the last to see him alive. Now a string of grisly, violent murders leads Seth to believe that Mark is back, and something evil is living inside of him.

The Green Inferno [Eli Roth] USA – World Premiere
How far would you go for a cause you believe in? In horror master Eli Roth’s terrifying new film, a group of college students take their humanitarian protest from New York to the Amazon jungle, only to get kidnapped by the native tribe they came to save: a tribe that still practices the ancient rite of cannibalism, and has a healthy appetite for intruders.

Oculus [Mike Flanagan] USA – World Premiere
Oculus is a spine-chilling supernatural tale of two damaged siblings (Karen Gillan and Brenton Thwaites) who, as children, witnessed their parents’ harrowing descent into madness and murder. At long last, brother and sister reunite as adults to expose and destroy the paranormal entity they believe is responsible: the Lasser Glass — a legendary mirror their family once owned.

R100 [Hitoshi Matsumoto] Japan – World Premiere
An ordinary man with an ordinary life joins a mysterious club. The membership lasts for one year only and there is one rule: no cancellation under any circumstance. The man enters into an entirely new and exciting world which he has never before experienced.

Rigor Mortis [Juno Mak] Hong Kong – North American Premiere
Juno Mak’s debut feature Rigor Mortis is an eerie and chilling, contemporary action- and special effects-laden homage to the classic Chinese vampire movies of the 1980s. Starring Chin Siu-Ho, Kara Hui, Anthony Chan, Lo Hoi Pang and Richard Ng.

The Station [Marvin Kren] Austria – World Premiere
At a climate research station in the Alps, the scientists are stunned as the nearby melting glacier is leaking a red liquid. It quickly turns to be very special juice — with unexpected genetic effects on the local wildlife.

Why Don’t You Play in Hell? [Sion Sono] Japan – North American Premiere
Two men, Muto and Ikegami, hate each other. Muto desperately wants to help his daughter Mitsuko star in a movie. Meanwhile, Ikegami falls in love with Mitsuko, knowing that she’s the daughter of his foe. Hirata, a filmmaker, and Koji, a young movie-lover, get dragged into this complicated situation that heads into an unexpected direction.

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